Melee Weapon Attack: +8 to hit, reach 10 ft., one target. A damaged shield or suit of armor can be repaired by a blacksmith. Armor reduced to an AC of 10 or a shield that drops to +0 bonus is destroyed. When the tunnel worm hits a creature wearing nonmagical armor or carrying a shield with its bite attack, the armor or shield takes a permanent -1 penalty to the AC it offers. Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
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